If this is coming to PC now, that's awesome and exactly what I hoped for when the game was first announced years ago. I don't know chinese, but the delivery of lines didn't feel great either. or thrice) over on the script during localization. I feel like we've been spoiled rotten since the game was first revealed, especially by other Chinese efforts like Black Myth Wukong - that game nailed 100% of what it was trying to do in its first trailer while LSA looked like it had a ton of potential in its first trailer, but has always looked somewhat raw. ![]() Kazr also does a lot of 'snapping into place' during transitions. Earlier this week we revealed 17 minutes of gameplay from Lost Soul. It seems like the bosses/big enemies still have that MMO style "no flinching" thing going on. The Lost Soul Aside Twitter account announced the new platform, which joins the game's previously announced PC and PS4 releases. I'm glad there's a 60fps trailer on the creator's channel, because there was just too much to follow for 30. I can deal with it, mostly, but I wouldn't blame anyone who gets motion sick very easily for barfing after watching this trailer. Kazr's gameplay is even more excessive now than it already was, and the cutscenes are 100 miles over the top - no fucks given, no self control. ![]() I can't seem to find his personal twitter though, just the LSA one. Click to shrink.While he's said in at least one interview that he was very much ispiried by that first FFXV reveal trailer (the one that doesn't reflect the final game), there was a twitter thread made by the creator a few years ago after the first LSA trailer where he told his fans to quit badmouthing FFXV and that he thought it looked very good (I'm understating the praise he actually gave the game irrc, but I can't remember the specifics).
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